Segment III, Organization: A common trait of the creative is that they are well-organized in their affairs. They tend to track time accordingly. They have a deep-rooted understanding that failure is to be integrated into their process, so they plan the time required to fail early in the process. This organization allows them to explore new solutions without consequence.
The proper faction, however, understands the greatest deterrent to creative thought is time. Regardless of the disposition of the subject, if time is not available to explore creative options, it matters little of the intent. The disorganized find little room for creativity, instead falling back on what they know they can achieve in the time they have remaining. The glorious result is one of tried and true, ordinary and safe.
To keep subjects from entertaining the thought of creativity, we must encourage distraction, procrastination and disorganization. The further away the subject is from accomplishment, the less we will risk creative thought. Misappropriated time is our greatest weapon.
EXERCISE: Dr. Franken-desk-supplies
When Victor Frankenstein began his grisly attempt to create artificial life, he assembled his monster from human and non-human parts he collected from morgues, graveyards and slaughterhouses. His creation became monstrous in size as he could not control the scale of his being. In many ways, Dr. Frankenstein was eerily similar to a designer. He made something out of nothing, his creation grew larger as he continued to add to it and in the end, it took on a life of its own.
You’re going to mirror Dr. Frankenstein’s process and create a monster of your own. Using only the items you can reach from your current position, you are to assemble a free-standing, 3D monster. It can be whatever size or shape your twisted mind can conjure but you can not leave your environment for supplies. What you can reach is what it must be made from. Post a picture of your monstrous creature on Facebook and Tag HOW Magazine.









